Weight painting isn't hard, and is useful for a lot of modelling tasks, although people generally first encounter it when working on animation tasks like armature deformation. (You can still blend at 0.1 or 2.0 or whatever, so it's soft in that respect.) That will respect any VGs set for any shapes we've got mixed in.Īnother useful tool is blend shape from mix, in edit mode, which will add or replace the shapekey vectors of any selected vertices with any other shapekey, but that's not "soft" across the mesh, not the way that vertex groups are. If we'd like to write this to a brand new shapekey, that builds that vertex group modulation in, we can use the shapekey specials and do a new shape from mix. That will blend the shapekey according to any weights we've painted for that vertex group, as demonstrated by comparing the shapekey on the left (unmodulated) with the shapekey on the right (modulated by the vertex group shown.) It's the same shapekey. If you're not- well, it does take people some time to get comfortable with weight painting.īelow the shapekey value, there is a field to enter a vertex group to modulate the shapekey- I'm hovering my mouse over that field so you can see the tooltip. If you're already comfortable with weight painting, that's easy enough. What you do is create a vertex group to modulate your shapekey. To me, it doesn't sound any more complicated than your description of Z's tools, but it will probably take getting comfortable with other elements of Blender before it feels that way to you. I am surprised that there is no equivalent tool for blender that all the other major 3D sculpting sofewares have. If you are doing very sensitive and artistic sculpting, it is very nice to mix multiple layers of sculpt just the right amount. I do not see anything like that in blender. In mudbox, there is a erase brush you can use it on a sculpt layer, and again your stroke and pressure will determine how much sculpt in that layer to be erased or reduced. In zbrush, your can store a morph target, and use morph brush so that your sculpt can go back to the stored sculpt and your pen pressure will determine how much you can go back to it so you can choose which sculpt to keep and how much. I want to tastefully erase only some of the sculpt in the shape key. But it will apply same value reduction on all the sculpt in the shape key. When you are using many shape keys for your sculpting, you can decrease the value of a shape key to reduce your sculpt amount.
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